Animation 2D/3D in Africa

While video games, particularly mobile games, and esports are the spearheads of Africa’s creative and cultural industries, animation represents a significant part of the continent’s creative economy.

African animation is now recognised worldwide, with studios working on large-scale productions, such as the pan-African studio Kugali, which is creating an animated science fiction series for the Disney+ channel, to be released in 2022. The series, called Iwájú (“the future” in Yoruba), tells a modern African story and benefits from the studio’s technical know-how and cutting-edge animation technology.

The African continent is equipping itself with the necessary infrastructures for the proper development of the animation sector, both in 2D and 3D animation, such as the Net-Info 3D school, which trains, among other things, in the production of 3D computer graphics and animation.

Animation such as it is developing in Africa has the particularity that, like video games, it proposes a renewal in practice, but also an originality in the stories proposed.


African animation is primarily aimed at the African public, with themes specific to everyday life, traditions, and African values. More to the point, with Africa being the largest continent in the world, there are different genres in animation which are adapting to the different African audiences.


This porosity with video games in the approach can be understood by the fact that 46% of video game studios also work in animation: a necessary skill for the development of a game, which can be put to good use on a larger scale.


Although there are fewer animation studios than video game studios, this sector of activity is developing at great speed, benefiting from the change in the way creative and cultural industries are viewed by management bodies and investors. Studios are now mainly located in the west and north of the continent, and in South Africa, where video game studios cover more of the African territory. However, there is an emergence of a multitude of small studios, which may become more important in the future.