Although video game publishers capable of competing on an international level are relatively rare, the potential is there.
In esports, major teams have been created and international tournaments are taking place on the continent. The first occurrence of an esport tournament appeared in 2012 with the Senegalese association SENGAMES.
In 2017, Orange, SENGAMES and the World Gaming Federation joined forces to produce the CAN Esport in Gabon, i.e., the virtual version of the African Cup of Nations. The tournament brings together 8 countries and over 1,000 players. Sengames has thus been able to organise more than 50 esport events in almost 10 years and brings together an active community of more than 3,000 gamers.
A practice that is becoming more democratic and institutionalized, acting as a locomotive in the video game sector. Every year, a CAN Esport is organised, attracting more and more fans, and propelling African gamers onto the international scene, to the point of having contributed to the holding of world tournaments on the continent, such as the Tencent Games or the Tekken World Tour – which would have been held in Côte d’Ivoire if the Covid-19 health crisis had not forced the cancellation of these events.
In addition to the CAN Esport, many other tournaments help to promote esport in Africa, such as the FEJA (Festival de l’Electronique et du Jeu vidéo d’Abidjan) in Côte d’Ivoire or the eSports World Convention in Morocco.
Like video games, animation, or graphic arts, esport also represents an important economic and social vector for the development of African power. This is the reason why Enter Africa and WESCO (World Esports Consortium) have signed an agreement with the aim of creating a synergy between the different stakeholders of the esport and video game sector in Africa and to offer opportunities for production, distribution and visibility of games and esports. The association also aims to promote social inclusion and education in Africa.